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Rules
Tekken 6

Rules TBA

Quake Live

 

§1. Introduction

These are the rules for the Quake Live 1on1 tournament at DreamHack Winter 2009.

All contestants are expected to have read and understood the rules stated in this document. The tournament will be divided into a group stage and a single elimination stage.

 

§2. Registration

All players must register in advance via the tournament website, http://esport.dreamhack.se.

All registered players must check in on-site at DreamHack in order to participate in the tournament. The player must show up at the Tournament area no later than 10:00 CET Thursday 26th November. If a player fails to check in on-site that spot will be reopened for other players.

 

§3. Client setup

The latest official release of QUAKE LIVE, always available at www.quakelive.com will be used for the tournament.

Players are expected to bring the following to the tournament:

- Mouse + Mousepad

- Keyboard 

- Headset 

- Drivers for peripherals stored on a USB-stick or CD-ROM.

Note that we are using the public available version of the QUAKE LIVE client, you will be able to use the config stored with your account.

 

§4. Game settings

All matches except the final will be played in a best of three (3) maps format. The final will be played in a best of five (5) maps format. The player who reaches two maps won

will be declared winner of the match.

 

§4.1 Server settings

Default QUAKE LIVE gameplay settings will be used, including 10 minutes timelimit and 2 minutes overtime periods. 

 

§4.2 Client settings

- cl_maxpackets must be set to 125 

- rate must be set to 25000 

- snaps must be set to 30

- cg_autoaction must be set to 3

 

§5. Maps

§5.1 Map pool

- DM6 - Campgrounds Redux

- DM13 - Lost World

- Tourney7 - Furious Heights

- Tourney9 - House of Decay

- Ztntourney1 - Blood run

 

§5.2 Map picking procedure

A coin-toss decide who Player 1 and Player 2 is.

Player 2 starts to remove a map from the pool.

Player 1 then removes one of the remaining maps.

Player 1 then pick one of the remaining maps.

Player 2 then pick one of the remaining maps.

In the event off a tie, the last map will be used as a tiebreaker.

A map may not be picked or removed twice.

 

§6. Group stage

Players will be divided into 8 groups, with 4 players in each group. Top2 from each group will advance into playoffs. A Win in the Groupstage is awarded 3 points, losing results in 0 points.

 

§6.1 Group ranking order

1. Number of points. 

2. Number of maps lost.

3. Internal encounters 

4. Internal frag difference 

5. Frag difference 

6. Random order.

 

§7 Final round

The final round is played in a best of five (5) maps format. The final will be played at DreamArena Extreme.

 

§7.1 Map picking procedure for the final

A coin-toss decide who Player 1 and Player 2 is.

Player 1 starts to pick a map from the pool.

Player 2 player then pick one of the remaining maps.

Player 1 then pick one of the remaining maps.

If a 4th map is necessary, Player 2 pick one of the remaining maps.

If a 5th map is necessary, the remaining map is played.

A map may not be picked or removed twice.

 

§8. Administrators

There are two types of administrators: Game administrators(GA) and Head administrators(HA). 

GA:s are available to solve any conflicts and give support to the players. They have the authority to give out default losses of both maps and single matches in the event of an incident conflicting with these rules. The decision of a GA can only be overruled by a HA. HA:s decisions are final and can even overrule the rules stated in this document. HA:s have the authority to give out default losses for single maps and matches. HA:s can also ban a player from the tournament if deemed necessary. 

 

§9. Disclaimer

DreamHack reserves the right to change these rules at any time.

 

World of Warcraft

Rules TBA

StarCraft

This is the BYOC qualification. Top 8 will go to the playoff on tournament computers.

 

MAP POOL
Round 1: Heartbreak Ridge
Round 2: Outsider
Round 3: Phyton
Round 4: Destination
Round 5: Andromeda
Round 6: Blue Storm
Round 7: Andromeda
 
Then repeat from the top. Loser picks from map pool.
 
WALKOVERS

A walkover will be given if your opponent has not shown up within 15 minutes of the tournament start.

You may leave you computer for a very short while when you are in the middle of the tournament to go to the bathroom or something similar. But be careful, if it takes too long (more than ten minutes or so) you may face a disqualification when you get back. Do not leave the computer during a game! Your opponent is not forced to keep the game paused if you pause it.

LAG

-If you are having lag problems in a match you may try another server or hamachi for that match. You must inform an admin before doing so however.
-If the lag problems are unsolvable an admin will try to determine which one of the players has the problem. If it cannot be determined, there will be a coinflip as a last resort.
-If you have continuous problems in the tournament you will be kicked out of it. It's your responsibility to ensure that your internet is working fine at the given time.

DISCONNECTIONS

- If the disconnection occurs within 3 minutes of the beginning of a game, the match should be restarted.
- If the disconnection occurs after 3 minutes, the players can agree to restart the match. If one of the competitors claims that they had a huge advantage and was going to win, the administrator will take a look at the replay and give his decision. The decision of the administrator is absolute and cannot be overruled. If the decision is that a rematch should be played and a player refuses to play it - he loses instantly.

BUGS AND TRICKS

Allowed
- Lurker hold
- Observer hold on turrets

Prohibited
- Ally mines
- Sliding CC
- SCV / Dropship bug causing the game to crash
- Any hack or exploit that's normally considered cheating

ADMINISTRATION

An administrator's decision can not be overruled, and the administrator's word outweighs the rulebook.

 

Quake World

1. Introduction

These are the rules for the QuakeWorld 1on1 tournament at DreamHack Summer 2008.
All contestants are expected to have read and understood the rules stated in this document.
The tournament will be divided into a group stage and a single elimination stage.

2. Registration


All players must register in advance via the tournament website, http://esport.dreamhack.se.
The top 16 players, based on the performance in previous Quake World tournaments will be invited to the tournament.

All registered players must check in on-site at DreamHack in order to participate in the tournament. The player must show up at the Tournament area no later than 10:00 CET Thursday 26th November. If a player fails to check in on-site that spot will be reopened for other players.

3. Client setup


The following clients will be pre-installed on the tournament computers:
     - Mqwcl 0.96
     - FuhQuake 0.31 Build 675
     - EZQuake version 2.0
      No other clients are allowed.

FuhQuake must have the parameters “-ruleset smackdown” and “-norjscipts” set.
EZQuake must have the parameters “-ruleset smackdown” and “allow_scripts 0” set.
Mqwcl must have the parameter “-noscripts” set.

Payers are expected to bring the following to the tournament:

- Mouse + mousepad
- Keyboard
- Headset
- Drivers for peripherals
- Configuration file
- Custom skins / models / textures

All files should be stored on a USB-stick or CD-ROM.

4. Game settings


All matches except the final will be played in a best of three (3) maps format. The final will be played in a best of five (5) maps format. The player who reaches two maps won in the group stage will be declared winner of the match. The player who reaches three maps won in the final will be declared the winner of the tournament.

    4.1 Server settings

        Time limit: 10 minutes
      Overtime: 3 minutes
        DMM3.
        No Powerups.
        Discharges: ON.
        No fairpacks.
        Ktpro spawns.
        Maxfps: 77
        Fallbunny: ON


5. Maps


  5.1 Map pool

      The maplist contains the following maps:
      - DM2
      - DM4
      - DM6
      - AEROWALK
      - ZTNDM3

  5.2 Map picking procedure


     1. The higher seeded player starts to pick a map from the pool.
     2. The lower seeded player then picks one of the remaining maps.
     3. In case of a tie the lower seeded player removes one of the remaining maps.
     4. The high seeded player picks one of the remaining maps.
     A map may not be picked or removed twice.

6. Group stage


Players will be divided into 4 groups, with 4 players in each group. Top2 from each group will advance into playoffs. A win in the group stage is awarded 3 points, losing results in 0 points.

   6.1 Group ranking order

    1. Number of points
    2. Internal encounters
    3. Internal frag difference
    4. Frag difference
    5. Random order

7. Final round


The final round is played in a best of five (5) maps format. The final will be played at DreamArena Extreme.

   7.1 Map picking procedure for the final

        1. The higher seeded player starts to pick a map from the pool.
        2. The lower seeded player then pick one of the remaining maps.
        3. The higher seeded player then picks one of the remaining maps.
        4. If a 4th map is necessary, the lower seeded player picks one of the remaining maps.
        5. If a 5th map is necessary, the remaining map is played.
        A map may not be picked or removed twice.


8. Administrators


There are two types of administrators: Game administrators(GA) and Head administrators(HA). GA:s are available to solve any conflicts and give support to the players. They have the authority to give out default losses of both maps and single matches in the event of an incident conflicting with these rules. The decision of a GA can only be overruled by a HA.

HA:s decisions are final and can even overrule the rules stated in this document. HA:s have the authority to give out default losses for single maps and matches. HA:s can also ban a player from the tournament if deemed necessary.


9. Disclaimer


DreamHack reserves the right to change these rules at any time.

CS: Source

Rules TBA

Street Fighter IV

Rules TBA

TMNF

Rules TBA

Prize money

[Swedish]

Information om utbetalning av prispengar

Mottagaren av prispengar är den individ eller organisation/företag som har registrerat sig för tävlingen.

DreamHack AB betalar EJ ut prispengar om inte vinnaren/na närvarar vid prisceremonin och tillhörande fotografering. Detta är icke förhandlingsbart.

Prispengarna utbetalas senast 90 dagar efter avslutat evenemang

Prispengar är endast undantaget från skatt om det vinnande laget är ett bolag eller ideell organisation som innehar F-Skatt sedel.

Är detta inte fallet anser Skatteverket att utbetalning av prispengar är att likställa med löneutbetalning. Därför kommer kontrolluppgift att upprättas samt att källskatt och sociala avgifter avdrages från prissumman om vinnaren icke är ett bolag eller ideell organisation som innehar F-Skatt sedel.

OBS: Tävlingspriserna måste begäras ut senast inom 30 dagar efter avslutat evenemang.

Faktureringsuppgifter: Fakturan skall ha 90 dagars betaltid från faktura datum.
DreamHack AB, Surbrunnsgatan 57, SE-113 27 Stockholm, org.nr 556584-7075

[English]

Information Regarding Prize Money Payments

The recipient of the prize money is the individual person or company/association/non-profit organization that has registred for the tournament. DreamHack AB will NOT pay out any prize money if the winner/s is not present at the Prize Ceremony and connected photo-shoot. This is not negotiable.

Prize money will be paid within 90 days of the end of the event.

Prize money is only exempted from tax if the winning team is organized as a company/association/non-profit organization. Else the government will see the prize money as salary. DreamHack AB must therefore deduct both a general payroll tax and employment tax from the won prize amount, before the money is paid out to teams/players that are not part of such organizations.

NB: Competition prizes must be claimed within 30 days after the event.

Invoice info: The invoice shall have a due date 90 days from the time the invoice is sent.
DreamHack AB, Surbrunnsgatan 57, SE-113 27 Stockholm, VAT no SE556584-7075
 

Is the team/player not a part of a company, organization or association and a non-resident of Sweden?

If you are one of the winners of DreamHack's tournaments, and are a non-resident of Sweden, you have to download the application "Special income tax on non-residents".

Application Special income tax on non-residents

Fill out the application and hand it to DreamHack Admin when you have won your tournament.
Note: this only applies if the player/ team is not members of a company/organization/association.

 

DotA

Ruleset
Starting time: 26. November 13:00 CET
Grand final time: 28. November 16:00 CET
Map version: DotA Allstars v. 6.64
Item restrictions: None
Format: Double Elimination, bo1. All three Finals are bo3.

Version: 6.64
Patch: 1.24
Gamemode: 5vs5 -cm
Hero bans: None
Format: Double Elimination, best out of one. Loser Bracket Final, Winner Bracket Final and Grand Final are played best of three.
Server: GG-client/Hamachi/Battle.net+LC

Contact

Every team MUST join IRC #dreamhack.dota to be able to contact each other. Use the SAME clantag and nickname as you signed up with.

 

Restrictions

No Restrictions! 

 

Registering

Shortly before the tournament starts, we want the teamcaptain of every team to show up at GAME information desk in Hall A, to aktivate their teams, and tell us their place numbers.

Team leaders are responsible for uploading results, checking the brackets for new opponents and ensuring that his team's players are present and mannerly.

Server

All games should be played using GG-Client (Guide). As some games will be streamed it is mandatory to join the GG-Client GosuGamers DotA Tournament Room (which is located under Leagues in the War3 TFT RPG -> Europe) to make things easier for the persons who will stream the game to contact you.

If for some reason you cannot make GG-Client work, and your game will not be streamed - try to agree with your opponents on a different platform, i.e. Hamachi (Guide) or Battle.net with /listchecker (LC).(Guide). If you do not know how to set up GG-Client, Hamachi or LC read the guides above or ask your opponent to help you out. Hamachi or LC give approximately similar ping reduction compared to regular Battle.net games, hence we leave it up to players’ decision which platform suits their case best.

NOTE: Playing on battle.net with LC requires a valid CD-Key. Make sure that all players on your team have that in case you are unable to play on GG-Client or Hamachi.

 

Reporting

The team that lost has to report the game on the webpage. If you lost in winner brackets, you will face a new opponent in loser brackets.

If the losing team did not report the winning team will have to notify a referee and submit a replay of the game to  dota [@] dreamhack [dot] se. Alternatively, you can take a print screen of the end game screen or the enemy team forfeiting.

 

Walkover

A walkover will be given if one of the players has not showed up 20 minutes after the match was supposed to start. Every round has a specific time set to it, which is when the match should start. Both teams shall be ready to start by the start of the round. If a team is close to be 'walkovered' more than once he or she might be given a warning.

Only referees can give walkovers.

 

Complaints

 If you suspect that your opponent has broken the rules you have to submit a complaint to a referee.

You are NOT ALLOWED to submit a complaint if you:

 • Have started your next game.

• It was more than an hour since your game ended.

 

Bugs

 Bug using may result in a default loss.

 Activating the enemies team glyphe of fortification is forbidden.(e.g. with a crow)

 Blocking Base entrances with spells is forbidden (e.g. Fissure).

 

Warnings and Bans

 A referee is authorised to:

 • Reverse the result of a game

 • Revoke the result of a game (the game will be replayed)

 • Give a team a warning

 • Ban a team

 Two warnings will result in a ban. If you are banned you are not allowed to continue playing in the tournament.

 The referee has full authority to give the verdict at his/her own discretion.

 Examples:

 A warning might be given to a team not following the item limitations. If that team won the game, a referee may also reverse the result of the game.

 NOTE: If this happens in the winner brackets the team given the loss will continue in the loser brackets.

 A ban might be given to a team manipulating the game, e.g. by using maphack.



Third Party Programs

AutoHotkey, Ventrilo or any other programs filling the same purpose are allowed. Using any other program will result in a ban.

 If you are uncertain whether a program is allowed or not, ask a referee.

 

Observing

 Only referees and streamers may observe games.

 

Game Mode

 All games must be played in -cm mode.

 

Replays

YOU ALWAYS HAVE TO SAVE THE REPLAY, regardless of your team winning or losing.

Counter-strike 1.6

Counter-strike 1.6 Rules (DreamHack Skellefteå IV)

General
- This rules can be changed at anytime by Head Admin.
- Decision by Head Admin can not be overruled.
- DreamHack have the right to disqualify any competitor that doesnt show sportsmanship under tournament

Starting side
The choice about which side to start with is made by the team that wins a knife round before the start of the actual map.

Map pool
The following maps can be selected and used for all matches:

de_train
de_tuscan
de_inferno
de_dust2
de_nuke

Map choice (Playoff)
First map is picked by the admins.

The loser of the first map will pick the second map and the loser of the second map will pick the third map if needed.

No map may be played more than once in a single game.

32 Bit rule
Each player needs to have Counter-Strike set to use 32bit colour depth in game.

If the game is being played in window mode, the windows colour depth has to be set to 32bit.

If a player is found to have played with 16bit during a match, his team be punished with 6 round reduction of the end result.


Demos

All players must record point of view demos of the entire match.

Missing point of view demos will result a 6 rounds reduction of the end result.

Screenshots

All players must take screenshots which includes playermodel, net_graph 3 and scoreboard.

Custom files/Models

All models and custom files listed below are strictly forbidden such as:

-Sourcemodels

-HDmodels

-Glowmodels

-AWP-sights

-Skymodels

-FPSmodels

-ESLTVmodels

-Muzzleflash

-gl_picmip (value other than 0)


Notice: Crouchwalk is allowed with mousewheel.


Violations Ingame

The following violations are prohibited and will lead to 3 rounds of deduction on the final score.

- Bugflash.

- Plant on heights with the help of a boost.

- Bugboosting.

- Silent planting.

- Using the shield.

- Writing insults and spamming in say.

Pause

It’s only allowed to pause in freezetime. Pause is available for 10 minutes for each team during the game.

Crash procedures

If the server crashes before three rounds have been completed, the server must be restarted and the game's score will be reset to 0-0.

If the server crashes after the third round has been completed, the game must be restarted with startmoney 5000 and the score will be counted from the last completed round.

The maxrounds of the half should be changed to equal the remaining rounds left at the point of the server crash.

If a player's computer crashes before the first kill has been made in the first round, the match will be restarted.

If a player's computer crashes after the first kill has been made, the server will be paused at the end of the current round.

Once the player has rejoined the server and the teams are notified of his or her return, the game will be resumed.

Overtime (Playoff)

Maxrounds will be set to 3 and the startmoney to 10000. They will start on the same side (T/CT) as they started at the beginning of the map.

Conflicts

In case of conflicts the match must be paused and an admin has to be contacted directly. In the case of cheating accusation please contact an admin immediately after the match is finished.

Each team has the right to request one ineye-demo, and two smoke-screenshots from the opposing players and the admins has the right to ask for any players ineye-demos and smoke-screenshots.

Client settings

The following games-settings are allowed to changes, the rest must be orginal:

ati_npatch

ati_subdiv

brightness

cl_allowdownload

cl_allowupload

cl_cmdrate

cl_corpsestay

cl_crosshair_color

cl_crosshair_size

cl_crosshair_translucent

cl_download_ingame

cl_dynamiccrosshair

cl_logocolor

cl_logofile

cl_minmodels

cl_radartype

cl_righthand

cl_showFPS

cl_timeout

cl_updaterate

cl_weather

_cl_autowepswitch

con_color

console

crosshair

ex_interp

fps_max

gamma

gl_keeptjunctions

gl_max_size - Not lower then 256

graphheight

hpk_maxsize

hud_centerid

hud_fastswitch

max_shells

max_smokepuffs

m_filter

m_pitch

m_side

m_yaw

mp_decals

net_graph

net_graphpos

net_graphwidth

r_decals

r_mmx

rate

s_eax

sensitivity

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